I’m doing NaNoWriMo this year (although honestly I’m thinking of cutting down my word goal–40,000 instead of 50,000, maybe), and today I had a day off. I got left in a coffee shop, handwrote for a couple of hours, came home and typed before a nap, wrote a little after dinner, and then managed to get into a 1h1k sprint.
I wrote 4,412 words today. That is not my personal best, I’m sure, but it’s probably my second-best ever.
(Clearly all I need to do is win the lottery, become utterly self-sufficient, quit my job, and be free to spend hours a day writing while still having time to, you know, walk and maintain social relationships and cook dinner and the like. Simple! Not easy, just simple.)
Back to work tomorrow. The weather has decided that it definitely wants to be November–chilly, rainy, and grey. No snow yet, though.
2016 was a year where I didn’t get as much done as I’d hoped. Still, I did not do nothing, and I did get two short stories published:
“The Gannet Girl”, in the May issue 102 of On Spec magazine; my fairy tale of sea witches and social expectations, and gannets which do not love but may be loyal.
“Playing Prometheus“, in the November 18 issue of Persistent Visions; my time travel story. I’m not sure I have it in me to write another, but I am so very pleased I wrote this one.
I have another story which was accepted this year and will be published in 2017; that’s my magical alphabet noir story, which is apparently a pretty nifty concept.
I submitted stories 36 times in 2016, and got 36 rejections (33 were from 2016 submissions, and 3 were from submissions made in 2015). I also got two acceptances.
I’ve got four stories out at the moment. I’m hoping to manage a lot closer to seventy submissions next year; I was aiming for it this year and fell woefully short.
Happy New Year! See you on the other side.
My short story “Playing Prometheus” has been published at Persistent Visions! It can be read online here. And the art for it is absolutely gorgeous; I am deeply grateful to Dana Martin.
(Please note: there is a content warning at the top of the story.)
I’ve noticed that a lot of time travel stories suggest that good results only come of preserving the past, or of making changes by accident. “Playing Prometheus” is my attempt to engage with that.
I hope you enjoy it; I’ve done my best.